The Dungeon & Dragon
That’s quite the trick you’ve got there, eh. Lemmie see ya do it again.
The changes below modify the Sorcerer class from the PHB. It’s otherwise identical.
Class Skills: Add Diplomacy and Intimidate to the Sorcerer’s list of class skills.
Summon Familiar: This ability can be used for free, but still takes one day of effort. A Sorcerer can begin the game with a familiar.
Eschew Materials: A Sorcerer gains the feat Eschew Materials for free at 1st level.
Magical Control: At 2nd level, the Sorcerer has gained enough control of his powers that he is able to perform simple magical tricks simply by concentrating. The Sorcerer is able to cast Prestidigitation, as per the spell, at will. This is a supernatural ability, does not count toward the Sorcerer’s spells per day, and the Sorcerer need not have Prestidigitation on her spell list.
Magical Sense: By 4th level, a Sorcerer has become in-tune with the natural flow of the magical essences in the world. The Sorcerer may Detect Magic, as per the spell, at will. This is a supernatural ability, does not count toward the Sorcerer’s spells per day, and the Sorcerer need not have Detect Magic on her spell list.
Return to Rules and Such.